Counter-Strike 2: Responsive Smokes

čas přidán 21. 03. 2023
Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.

Komentáře: 8 035

  • This is such a Valve way to reveal a new game

    • is it a new game? Or just csgo on the source 2 engine.

    • Fr

    • yes

    • @The Unwanted It's technically just a Source 2 port but there's enough changes to call this the next step. It's gonna be CS2, free update to CSGO I assume

    • @The Unwanted it is called counter-strikes 2 not counter-strikes global offfensive 2.0 . So it is a new game.

  • just the fact you can eliminate smoke in the same way you could remove fire is a game changer

    • >game changer >talking about a change in a game

    • We can almost play rock paper scissors with grenades lol Grenade beats smoke Smoke beats moli Now they should make it so grenades get deleted by molitoves and molis will beat grenades

    • @Kris- P- suppose a player has a grenade that goes off running thru fire?

    • I think you need to become Floatzel

    • @redmanticore jokes aside it is tho. Smokes in most competitive FPS games are sometimes hard to balance and sometimes have no counter play. This is the first we've seen something interesting for a long time.

  • This is the coolest a Smoke Grenade has ever seemed to me, love it.

    • @BedingtZugelassenerKanal Name a game that has better looking smoke that doesnt compromise on performance using PhysX or any other outdated shite

    • I love you

    • bot

    • @Lewd SCP 1471-A Stalker Clear Sky, not better, but impressive for it's age.

  • Always finding new ways to innovate

    • Super

    • from Half life (Single Player Storytelling) Dota2 (Revolutionised MOBA and eSports) TF2 (Fast-paced and Skill based FPS) CSGO (FPS one of the OGs in this genre) Half-life Alyx (Storytelling in VR) STEAM (World premier Gaming Store front for PC) Steam Deck (Handheld PC) what can you ask for.

    • Good

    • cool

    • Impressive..

  • Finally seeing the fruits of the labor that went into making Source 2 just makes my heart swell. I don't want to jinx it, but dare I say it: I think Valve is truly back. They're making games, y'all!

    • They’re making new technologies and innovations that evolve gaming!

    • it barely looks like anything

    • Ĥii

    • Well, one at least.I wouldn't hold my breath on more Portal, Half Life, etc. titles coming out anytime soon.

    • ​@Metazolid they teased Half Life 3 at the end of Alyx when Eli handed Gordon the crowbar

  • Glad to see you back in the business of making big games Valve. That new smoke looks like a great update that will bring some cool gameplay.

    • bot

    • "making big games" bro its just a source port like the one dota got

    • @Ren Not only that, we have to talk how much valve has been working on source 2 while they were quiet

    • why do people act like half life alyx never came out?

    • @moonasha idk

  • Valve drops feature trailers without even making a trailer for the game first Absolute legends

    • This IS the announcement, the game is going to be called counter strike 2: responsive smokes /s

    • They know we know, so why waste time..

    • cuz its gonna be update not a game

    • @Markk youve gotta be joking right? no way you said this game looks like valorant LOL valorant looks extremely cartoonish similar to overwatch. nothing like the art style of this game

    • lmao

  • Ok that’s awesome. But one thing that kind of irks me is the perfect circle the smoke creates when you try to dissipate it with grenades and also the fact that it fills that hole up again to make a perfect cloud is odd. Nonetheless, this looks super fun!

    • 100% this, all of the smoke grenades create a perfect circular/dome shape.. if you threw 2/3 of them beside each other they would all look the same and they would not blend.

    • simply has to be a dome shape for fairness in competitive play but compared to valorant these are god tier

    • its a video game

    • @sang don't settle for less. Innovate, adapt, improve. Always.

  • When you get more excited about Smoke Grenade demonstration than other developers whole lineup.

    • I can't wait to see all these angry people complaining of lag spikes on their old computer every time someone is throwing a smoke grenade... lol

    • @Reth Hard It's funny because this will run better on old computers than CSGO, because of the setting options, upscaling, and new engine optimizations, also possible to turn off even more shaders, maybe newer DX or even Vulkan added. + File size Dust 2 in CS2 is smaller than CSGO somehow.... So I think it's gonna be ok.

    • @trashcleaner Maybe, I also use old hardware so I hope you are right!

    • @Reth Hard i tired it and it ran 30% better than csgo at any given situation (+ the FSR is a life saver for people like us) specs tested: Ryzen 5600g with Vega 7 iGPU / 16GB (- 4 of vram ) ram 3800mhz / SSD hope this helps you :)

  • I REALLY like the way it has no fading edges. You either see a part of the enemy or not, making the game a bit clearer in its information. A lot of frustrating nonsense is gone that way, nice!

  • I'm not even into multiplayer games, but this looks phenomenal. I'm hyped for you guys!

    • Thank you :) it will be so awesome :o

    • join in

    • same here. i might resume playing CSGO although i suck

    • Yeah same here. I'm not interested in csgo, but anything from Valve that improves any games, I'm all hype for y'all

    • NPC comment

  • I've never been sold on a game before just by smoke dynamics alone, well done, Valve!

  • These smokes will be absolutely game changing, no more one ways and less spamming in the smoke that's amazing

    • Will probably be more spamming through the smokes since it will be carved by bullets

    • @Rasmus Jonsson Negev will be the new meta

    • @Ali Alami smoke negev was always the meta in my heart

    • @Rasmus Jonsson But it’s risk reward now since they’ll be able to see you too

    • @Sunsetbear unless you used the m4a1 it was already high risk, because they could just shoot in the direction of the tracers

  • That level of physics and interactivity... that's Valve for you 👍

    • Are people really this fcking bored that a smoke update is something that they get excited about?

    • This is still the same game. Like the other guy said, what are you all excited about?

    • @Flare the fact that there hasn’t been a new cs game in 11 years is enough to get people excited, regardless of whether it’s good or not

    • @Jarran Valorant? Isn't that the same game? Peek shoot, peek shoot, AWP. Same thing.

    • ​​@Flare valorant is trash where washed up cs pros go to retire.

  • I could see that a bunch of different play styles and iconic moments will be made from this smoke system alone. Bravo Valve!

  • Really dig these kind of demos. Straight into the detail

  • Aside from Nanite and Lumen in UE5 in general gaming, this has to be one of the best advancements in shooter games in the past 5-10 years. Even though this smoke doesn't work like IRL, the fact that it's dynamic, interactive and just feels like it's part of the environment makes it feel so much more realistic and immersive than how smoke has been done in basically every other game up to this point.

  • This is not ruining Smoke plays. This is making them even more agressive

    • this is making them useless for noobs with spam to it or using 1way every round :)

    • @Luboš lol

    • ​@Luboš dude... It's not a one way when they can see you back 😅 It may be an issue in low level play, but it's not gonna be oppressive like a low tier player abusing a one way.

    • Exactly now no one is gonna spam smoke because the moment you do you will give up your exact location to the enemy.

  • One of the best video game updates I've ever seen, I wasn't expecting this at all valve impresses me as usual

  • I am amazed that you will release part 2 of this game, I have not played cs for about 2 years and this event makes me return to the game!

  • This is actually the most next gen thing ive ever seen. great job. this will be interesting to play

  • The smoke alone changes up the whole game. Can't wait to see what people make use of it in matches

  • If smoke can interact with the environment, can a spinbot make a tornado with it?

  • "Smoke não é parede!"... agora sim! Vai ser lindo assistir as novas estratégias!

  • Even in an oversaturated and usually uncreative game genre like most realistic shooters, Valve still somehow manages to create really cool things without breaking any core fundamentals of the game that made it great in the first place.

    • Interactive smoke

    • there's going to be a lot of gameplay changes, per valve. We just don't know them yet

  • That's an impactful way to shift the meta around. Interacting with smokes seems very game changer.

  • You can blow out the smoke cloud using HEs, but it would've been more realistic if the cannister gets displaced as well by the blast. But yeah, that's asking too much and it will change the game dynamics for the worst.

  • I hope they also make some animations in the game more realistic such as when switching weapons and also the animations in fpp should match the animations in tpp

  • Just love how instead of cinematic trailers, we are getting deep dive into gameplay improvements. Feels like old valve again.

    • Shut up, don't jinx it!

    • Now they just need to fix that stuck door and it'll be perfect

    • fr i hate cinematic trailers

    • ​@ssjaken that's wholesome

    • @ssjaken PLEASE! I BEG YOU!

  • Not sure how I feel about being able to shoot away the smoke temporarily, guess we'll see how it turns out. Either way so hyped for this!

  • I'm excited to see how Valve will adapt the CS2 experience for the Steam Deck! They'll surely want it to be a great experience on it!

  • Very happy with Counter-Strike 2 announcement. My most favorite shooter and one of my favorite games in general. New Responsive Smoke looks incredible.

  • CS always been a game of strategy and skill and with CS2 they take that to a whole new level

  • I know this is going to sound a bit counter-intuitive for what they are going for with smokes but hear me out. The A1s shouldn't affect the smoke like the other weapons do in terms of making a hole in the smoke to see though. It's not realistic but it still allows for one of the big advantages of the A1s which is not giving away your position when you are spamming smokes. Just an idea. Also incoming Negev meta for dealing with smokes.

  • I didn't think you could make smokes any more complex. Bravo, Valve!

    • what? you don't think you can create more complex video game elements?

    • @Khiel Mantilla pretty sure its sarcasm mate :D

    • Small Arms profile picture? i remember playing that game on the 360 in 2008. fun game

    • Bravo Vince

    • teardown

  • idk why the smokes are what I am so excited about. It's like, we have seen a million FPS games at this point, so seeing a new concept in a fps makes you feel like how it felt when you first played counter-strike. There is this 'unknown' factor.

  • looks like a really great job. I really want to play the beta version now

  • I am so excited! No hiding in smokes anymore. 😀

  • Only Valve would ever reveal a game like this, so low-key.

  • This is honestly an AMAZING idea! will be cool to play this.

  • the smoke dissipation feature is absolutely insane I don't think I've ever seen anything like it before Edit: the m4a1-s is indirectly getting nerfed by this feature, isn't it?

    • yeah that will change the game alot

    • It was already done in some games with Physx, but ofc without actual gameplay impact. Borderlands 2, AC: Black Flag and Alice: Madness Returns had realtime rendered smoke as 3d objects. And if you walk through it or throw grenade, it will react.

    • It was quite common in the PhysX days back in 2007-2015. Look up the Batman Arkham games if you want to see it in action.

    • Valve is truly ahead above all other FPS in the techinical aspects(minus graphics)

    • When I saw this my first words were: No fucking way

  • Looks really awesome, but I wonder how it will pan out in the pro scene. Smokes are going to be weaker in source 2 with these changes.

  • Props to the devs for making this amazing mechanics!

  • I love Valve for all the things they have done for Linux and vr gaming ❤

  • you guys did a AMAZING job with this game, please dont change anything its perfect the way it is

  • Finally some innovation, I honestly wouldn't mind more additions like this that changed the gameplay. For example, they changed the machine guns and gave them a bipod but limited players ability to move while deployed. The machine guns are really only used when your winning and wanna goof around. It's probably the only class of weapons in the game that don't really have a function. Right now, they are kind of a weird SMG, run and gun weapon with a more ammo, plus rifle damage.

  • The smoke effect is literally a game changer! I already see that future fps games will have some CS2 features.

    • This is cool, but there was already games with similar smokes mechanics.

    • ​@blackpegasus Not a single game has volumetric smoke that clears with granade blasts and bullets, besides teardown (minecraft looking ahh game)

    • ​@Mad cod has that mechanic

    • No you just need to figure out how to punch the smoke, Chris.

    • Mw2 fans crying. Literally no counterplay to smokes and flashbangs.

  • I wish more developers focus on physics like this... rather than just lighting and texture...

  • wow thats a huge change in the game and the way information is gained or denied. very interesting to see what the Pro teams will do with this and how it will affect the meta

  • Wow, this is actually pretty cool. Being able to interact with the smoke through fire or a grenade essentially introduces a new gameplay mechanic.

  • The smgs bullets should fallow the smoke and draint it out by a little bit , so you would need more smg bullets to clear the smoke , while assault rifle bullets should push away the smoke . If that makes sense anyway .

  • I love how they make even more ways to experiment with game mechanics

    • thats what always got me so excited about valve games, I remember looking at a really low resolution beta test about half life 2, I almost shit my pants how cool it was seeing physics played out in a computer game

    • Every game Valve puts out revolutionizes the industry, that's what they're experts at

    • Too bad that seems like the only mechanic they changed.

    • That’s literally what valve does best

    • ​@NinjapowerMS they are currently making 2 new games

  • Yoooo nice video! I’m super happy for Valve! Valve is being an actual game company for once!

  • Finally!!! a smoke grenade that fills a room instead of going through walls, this is sick!

  • The smoke fills is really cool, but most of the existing maps are too wide for that, maybe have to try it out on the Cache

  • Surprised that noone seems to be talking about the change to the recoil animations and how like valorant they now seem to follow the spray pattern. Unless that was introduced in a different update? This is a really awesome change especially for newcomers to the game and giving players feedback within the game, rather than people just googling spray pattern vids.

    • viewmodel_recoil has been in the game for at least 5 years... You still need to learn the spray pattern though you can't just follow the viewmodel lmao, there's a crosshair follow recoil option that will actually help with your issues though.

  • This is INCREDIBLE. you are changing the gaming industry. ALSO WHOEVER MADE THAT MUSIC IS A GOD. I DONT KNOW WHY BUT GAME MUSIC COMPOSERS ALWAYS MAKE BANGERS FOR NO REASON IN PARTICULAR. BUT I LOVE IT

  • Instantly clicked, Valve giving news is a sight to behold

    • sight*

    • what too much FPS does to a man..

    • a site to b hold lol

    • @Jackson Hilbert sorry im spanish so my keybord is in spanish configuration too

    • now its TF2's turn

  • This change is the most impactful. We'll see if the community likes it or not, as this completely changes how counter strike is played.

  • Imagine if Valve later added this mechanic to dota 2, for example, to item which already exist, like, "smoke", or riki's ability "smoke" and to some spells, which maybe can create smoke in theory, that will be so interesting... So much heroes may get reworked by this mechanic, like Techies, Clockwerk, Timbersaw, Tinker or sand king, riki, sniper maybe, bounty hunter, phanthom lancer and phantom assasin.

  • can't believe they're finally making a second counter strike! so excited

  • Wish COD had something like that. So many times you’re blinded by smoke but the enemy kill cam shows little to none from their POV

    • Wish people stop played such a milked franchise. COD smells like spoiled milk.

  • This is very cool, it's good that the skins will be saved but it's a pity that there are only 20 people working on this project =(

  • Insane, this would add another layer of gameplay mechanics. Yeah you can shoot through smokes to confirm anything from the other side, but in the sacrifice of giving away your position to enemy players.

    • Negev go brrrrrr

    • @wzore I mean still, it's not like every tracer going through smokes in CSGO was a successful information check for either teams, there's still discrepancy and guessing game on what they would do with the information that there is an enemy team in the other side. Will they hold? Push? or Rotate. In this version, it becomes a nastier guessing game, oh T side smoked B main, will they push straight or should we check it by carving the smoke. But if CT prechecked smoke spots it becomes an advantage for T side making more valid decisions of rotating or waiting it out for an opportunistic flanking and such. There's still variety and I don't think smoke pushes has become a disadvantage. Smoke rushing is a 50/50 tactic of high risk high reward, and in this new game it became higher risk higher reward.

    • @wzore Yeah, defense gets a lot more advantage with it

    • There're going to be so many mindgames around smokes now Like how in TF2 playing Sniper the goal is to make the other sniper shoot first so you can get the easy kill, in CS2 the goal is going to be to make the enemy spam the smoke first so that you can see his position and return fire.

    • ​@wzore I think smoke pushes are even easier now, because first player will open the smoke for players behind to open a gap

  • Nobody noticing that the smokes has color based on which team throws it? CT's is more blue, T's are more brown. Cool stuff

  • Coming back on this video every day. I'm still in shock. Counter-Strike 2 is real.

  • It's like rock paper scissors now Smoke counters molotov, nade counters smoke, flashbang counters my neurons.

  • Поздравляю! Мы дождались! Конечно на CS 2 это не тянет, максимум на очень большое обновление, но это всё равно лучшее из всех обновлений за последние лет 7.

  • They were so proud of the smoke grenades that they couldn’t wait to make a smoke grenade trailer.

  • Valve may take forever on their craft but they're damn good at it.

  • You need to incorporate destruction of the map by grenades and bullet models and that strategically affects the distribution of the map, just that more

  • I'm just going to spent the day watching all of these CS2 vids...so FASCINATING!

  • Valve is really something special. Other game companies simply cannot.

  • I have never been a big fan of Counter Strike since I've always focusses on other Valve games like Half-Life or TF2, but this looks amazing.

  • The smoke cancelled by shooting or nades is a good addition. Definitely will add spice and prevents smoke spams.

    • If you look closely, it dissipates it for a bit before reforming. This will add so much depth to smoke spots.

    • mhmm. And make smokes useless with it. You can even smoke of position cuz enemy can easily just make the smoke disappear. Its gonna ruin CS..

    • -smoke rushed -ninja defuses good, good

    • ​@Szymon X just wait and see how it goes first when its out It comes back after a bit anyway

    • whats the piint of smokes anymore

  • Gameplay looks REALY DAMN SLICK Can't wait to return to CS and remember the good old days.

  • instead of the smoke completely disappearing, it could be a little transparent.

  • Back in my day, without a good enough pc, smoke grenades were called lag grenades. The drop the frame rate to the point you can’t fight back and you get slaughtered.

  • THE BEST DELIVERY THAT VALVE HAS MADE TO THE C.S. 1.6, I LOVE IT I WOULD NEVER CHANGE IT FOR ANYTHING IN THE WORLD

  • Very cool. I haven’t seen a game do this yet

  • That's crazy! I never thought we will get volumetric smoke in Counter Strike!

    • based rikka icon

    • @ThatHomestar Thanks

    • Valve went all out on CS2 because they don’t understand the number that comes after 2 so to them this is the final game.

    • @protocetid Nah, in another 15 or so years we'll get Counter-Strike: Alyx

    • @protocetid maybe we will get conter strike 2 episode 1

  • I like how they seemingly changed all the weapon sounds EXCEPT the AWP.

  • I hope they will start working on tf2 episode 1 after releasing cs2.

  • This game is very realistic, thanks for the info!

  • Not gonna lie, the smoke looks insane. I see they've been taking a few notes from MW2019.

  • Dear developers!I think that it is necessary to make medals in honor of this, which will be received by all players who have downloaded cs go back to sours 1

  • Haven't played cs since go almost 15 years, but this implementation of smoke is outstanding!

  • this is exactly the kind of stuff i expect from Valve. this level of needless detail, integrated into the gameplay, that i never see other devs putting anywhere near this much attention into. you guys are amazing.

  • Felaket heyecanlandım şu an… bu iyiye işaret. Valve’in yeniden oyun yapmaya başladığını görüyoruz…

  • I love it. I'm looking forward to it like a little kid. I have been playing cs since 1.5 !!! 👌

  • Can't beleive valve is actually making games again, very ncie

  • The Zeus coursing electricity through the enemy’s body looks fantastic 1:01

  • I never thought smokes would be the most exciting change coming to Source 2 but my god! This is an absolute GAME CHANGER! :O

    • Wots rong with you

    • 🤣🤣🤣🤣😂😂😂🤣

  • Where else did you think all that valve money went to? They are upgrading their games to source 2 and I really hope they will do something similar to tf2

  • This game is still a masterpiece!

  • This is gonna elevate smoke in games for real like god damn

  • Ждём всей семьёй. Спасибо valve за это.

  • Generally people give shit to companies for trying to change old games in any way. I don't know how Valve manages to do it so well as to build even more hype.

  • When the smoke first popped and made a big circular cloud I was like "eh, looks fine I guess", but seeing it get dissipated by explosions and bullets passing through them actually made me say "holy shit" aloud, because that not just a really cool technological feature, but will completely adjust tactics for the game and introduce a new element of strategy to using and countering smoke grenades. Bravo!

  • What can I say Valve is always the one who impress us the most. Like the difference of "oh cool" and "woooow" Valve is always the "woooow" one Great job