E.Y.E. Divine Cybermancy Review

čas přidán 4. 05. 2017
The EYE Divine Cybermancy Review analyzes the surreal 40K inspired sci-fi RPG. Gain brouzouf, be confused, and defend your legs with fun gameplay that doubles as an existential crisis!
Support the channel at: www.patreon.com/mandaloregaming or www.paypal.me/MandaloreGaming
I take video suggestions at mandaloremovies@gmail.com
Twitter: Lord_Mandalore
#EYEDivineCybermancy #EYEDivineCybermancyReview #MyLegsAreOK #EYE #EYEReview #EYEGameplay #EYEPC #EYEDivineCybermancyPC #DivineCybermancy #DivineCybermancyReview #YouGainBrouzouf
00:00 - Intro
00:47 - Game Premise & Background
1:29 - Visuals
3:05 - Story & Writing
5:38 - Gameplay Mechanics
9:30 - The Combat
10:32 - RPG Elements & Level Design
14:03 - Multiplayer
15:17 - Story (SPOILERS)
19:39 - Conclusions
20:10 - Credits

Komentáře

  • EYE Singleplayer Edition on GOG - gog.la/MyLegsAreOkay EYE on Steam - store.steampowered.com/app/91700/EYE_Divine_Cybermancy/ THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Gonna make a quick comment on why I thought the fan translation patch wasn't good. Didn't want to waste time in the video. The first line of "It is true I killed my mentor, yet I am not his murderer" is changed into "Mentor, I had no choice...". It removes 90% of the weird mysticism the game has, along with removing incoherence that's supposed to be that way for story reasons so they accidentally nuke parts of the plot. Plus it makes the dialogue a lot less charming.

    • You should pin your comment for visibility.

    • "It is true I killed my mentor, yet I am not his murderer" suggests to me that he just hacked some dude's brain and killed him that way.

    • The fan translation patch removes everything it considers "weird" and makes the translation smoother. However the writer clearly didn't understand the game or its story as they removed all the intentional weirdness, I mean it's pretty clearly that there is something severely wrong with your character's mental state and their perception of reality.

    • MandaloreGaming hey mandalore I've been a fan for a couple of months now and I think your videos(especially your reviews) always feel very genuine and straight to the point while also being funny, but that's aside from the point, I was just wondering how I can drop recommendations to you? Like do I have to message you on twitter or somewhere else? Because I really want to recommend Oblivion or Morrowind(any ES game really even the weird ones like Redguard) overall you've been a saving grace since I've lost interest in most youtubers since they kind of lost their charm

    • I've heard that the translation is fine and is fairly literal, it's just the writing is strange. I wish it described stuff in a more obvious way, but at the same time I like how often each word can have a deep or even multiple meaning. Also brozouf can be translated as "dosh".

  • "Here's a starter SMG. It has two fire modes, full auto, and fuller auto." Not only was this made by 40k fans, this was made by Ork players

    • Smugglerscomedy WAAAAAAAAAAAAAAAAAAGGGGGGGGHHHHHHHH

    • > Dakka > More Dakka The first option is designed to weed out worthless gits.

    • ALL DA DAKKA

    • Timestamp?

    • @AGoodDayToRespawn/videos 9:30

  • This REALLY seems like the kind of game that needs a sequel, to smooth out those roughs and iterate upon the cool style and atmosphere and nail some of the gameplay concepts down.

    • It's also the kind of thing that could only really be spawned by a very specific group of people, in a very specific place, at a very specific time. Suffice it say that we may get a reboot/remake/sequel, it will not be the same.

    • @CalzerDan What if the reboot just made the stupidly long hallways shorter and such?

    • @dannylamb456 It'd work, but there's a little more to a remake than that

    • What it need is mods !

    • @CalzerDan Pathologic 2 was both a rework and sequel and it worked, so it can be done.

  • Installed a translation mod... the story's actually really impressive. It's trippy and surreal, but it's pretty clever, and everything that seems deranged at first actually makes sense in a really dark, unsettling way. Also it's worth pointing out - if you don't read all the optional text in the library etc, you miss out on a massive part of the puzzle; that there's a freaky process by which someone can become essentially immortal, like becoming a Lich, through cybernetics and magic... but in order for this transfer to happen, their mind has to be locked into a looping state. Oh, and the opening area with the portal - that's a forest, except all the trees are dead. That's also something explained in the library.

    • Ouuu tell me more.

    • What translation mod are you using? I've been trying to finish the game for years but i still cant get hooked. Perhaps the story could help me

    • Bilbo Fappins lol they're part of our world's lore so why not

    • Bilbo Fappins Tru, tru, I used to be afraid of those, now I cherish them as sort of reminders that we all move in loops, sometimes spirals in this universe, maybe it's the mind's way to show you the cycles of Samsara? :D

    • You guys realise it's possible to do metaphysics without drugs, right

  • EYE is great. It just needs the pathologic 2 treatment

  • Hi ! I'm French and I can tell you that the conversations in this game are a bit trippy even in their native language :D

    • 😂

    • Il faut que je test ce jeu.... Juste pour pouvoir refiler des brouzoufs aux gens xD

    • @Street Cyberman mais ça veut dire quoi brouzouf serieux j'ai jamais entendu ça

    • @Heintz Bien Alexis ? Moi non plus, c'est une monnaie fictive qui vient d'une vielle bande dessinée de science fiction. Par contre je ne connais pas l'étymologie du mot. En tout cas c'est assez ridicule. 😂

    • Apparemment c'est apparu dans les BD Valerian et Laureline en 1967, c'est la monnaie galactique.

  • I love that Mandalore started seeing cycles of guilt everywhere after playing this game - you know a game is good in a Lovecraftian sort of way when it actually drives you little crazy and makes you obsess over hidden patterns that may or may not actually be there

    • Thats just Marathon

    • Dear god its Marathon all over again

    • I need a list of every video that triggers Mando's PTED

    • @Massgunner This is the beginning Both Limbo and Mystery of Druids batters his pysch down. Digging through Marathon lore is probably the boiling point.

    • Lovecraftian Cyberpunk is my favourite genre

  • You did it Mandalore. You managed to explain a really fucking confusing game in a really simple and non-pretentious way

    • Legend

    • Stupid people make it difficult when they focus more on making themselves sound smart when analyzing a game instead of just getting to the point. I've seen part of a three hour review of a game where a guy just repeat one point for 10minutes to pad time

    • He does it all the time...somehow

    • and his legs are still ok at that!

    • He does this all the time

  • explain to me how a bunch of french guys using the source engine made a game with more creativity, variety, imagination and fun than most triple a developers in the last decade. wtf.

    • LSD

    • To be fair they also made it absurdly unbalanced and broken

    • @Z8 Chaos is ideal, and breakable is not the same as broken.

    • Divine inspiration. Or a shitload of drugs and sci-fi.

  • love that the "full auto, and fuller auto" line got into ultrakill lmao

  • >hack a door >gets hacked instead Congratulations you played yourself

    • If Critical Role’s taught me anything, its that doors are some of the greatest threats to any species

    • @Media Detective Don't forget about doors in any build engine game. Those will just straight up kill you if you even brush against them while they are closing. Doors in games are deadly.

    • What would a door puppeting a human it hacked even make it do? Open and close forever?

    • @Master of Tongs Jesus Christ doors are death in this world

    • @Master of Tongs *proceeds to open oneself*

  • So basically the story is about a dude who’s stuck in a dream. A very wacky dream where he shoots, gets brouzouf and repairs his legs.

  • You know, for a game that’s very derivative with its art style, it’s an insanely good PR move that they just own it. It’s totally alright to just straight up admit “yup, we kinda modeled the art style after 40k, we liked what they did.”. Props to the devs.

  • At the 0:25 mark, the 'I killed my mentor, but am not his murderer' is a reference to the H.P. Lovecraft story, 'The Thing on the Doorstep'. The first line of the story: 'It is true that I have sent six bullets through the head of my best friend, and yet I hope to shew by this statement that I am not his murderer.'

    • Damn where was this when I commented on that. I always feel obligated to mention it when people comment on it because I think it’s a cool reference. There’s no way those tabletop nerds didn’t know

    • That was such a cool story, I'm happy to hear a reference to it somewhere! I didn't catch that, good eye

    • What was it about ?

    • @Dragos a thing on a doorstep

    • @Dragos I haven't read it but it's probably that his friend turned into something that was not his true self and so the protagonist had to put him down.

  • Ive played for a while but one consistent thing ive noticed when playing with others is that every single one of them has seen this review and said it was the reason they bought it. The only ones that didnt were like me and found it earlier. Your video has done so much to draw in fresh players that its become a side hobby of mine to teach people to play the game

    • I'm like you,I found the video after EYE,but this video might be the very reason this game gets a community big enough to warrant a sequel.

    • I didn't buy it, a buddy of mine gifted it to me so that me, him and another dude could all coop it together.

    • @St. Haborym 90% of friends on my steam account, I met through eye. 99% of my discord friends, I met because of eye in some capacity. Co-op is what makes the game amazing

  • This is literally the most interesting game I had never heard of in my life

    • You should definitely check out HBomberguy's video on Pathologic if you liked how interesting this game is.

    • @witmoreluke if only don’t escape 4 got as much love as pathologic 2

    • @Necfreon man, I should give Don’t Escape 4 a go. Completely forgot about it.

    • @Pepper Millers yeah it’s a great game and suprisingly replayable despite being a point and click adventure game

  • Absolutely cracking game, despite its flaws. I mean, how many teams go this ambitious on their first full game? Hats off to them. I think they did a wonderful job all things considered. Hope they develop a sequel to this, or just another game set in the same universe.

  • Leaps off ledge with dual SMGs and guns down two Federation soldiers Game: Damn! Failed attack!

  • "I've heard some people call this game inaccesible" "Still get lost in Tutorial Videos" "Strangest plots I've ever seen" sounds like my kind of game.

    • Those are the same people who can’t get past the tutorial in Doom Eternal.

    • Put. Things. Closer. Together.

    • @Gary 108 I fall into this category.

  • Some of my favorite things in this game: 1. killing other players by overdosing them on medicine, 2. hacking a turret for manual control and having a second player throw it, like any source engine game, it flies much farther than it should 3. your legs are ok 4. killing small critters reduces the karma meter you never heard of 5. killing everyone in the main base just for fun and profit before reloading it 6. failing to hack a door, and being hacked by the door. the only way out is to hack yourself

    • "Being hacked by a door" seems like the most creative failstate of any videogame ever...

    • I want a door to hack me, honestly.

    • "failing to hack a door, and being hacked by the door. the only way out is to hack yourself" Sounds like a fun B movie.

    • One time I feel from a tall building and died. Game described it that way: "You were killed by.... uknown force" XD

  • this looks mighty impressive for a source game with only 12 people working on it

    • Mighty mighty mighty impressive

  • “Here’s a starter SMG. It has two fire modes, full auto, and fuller auto.” *Flashbacks to “No full auto in the building!”*

  • I just noticed the names of the genes at the start of the game correspond to The Sefirot in Kabbalah. You didn't mention this in your summary about esoteric aspects so I thought you'd like to know this one as well :)

  • This review ended up making me buy the game. I even bought it for my friends, a four-pack for dirt cheap. One of them always says that the game is greater than it has any right to be. It's a blast.

  • "White fog everywhere is unrealistic" Me, an intellectual who lives in the Pacific Northwest: What are you talking about, this is peak realism!

    • Silent hill is just everyday in fall

    • >me, an intellectual >weebshlt dp Lmfao what a deluded COPE

    • @r0br33r how do you read this deep into something that shallow

    • @Locke undiagnosed, rampant, and POWERFUL schizophrenia

  • *You gain Brouzouf* My legs are okay. Bullshit! Ultra-failed attack! I fucking love this game, it's so weird and original.

  • I love that "cycles of guilt" has become a meme in Mandy's fandom.

    • Cycles of guilt and Detective Halligan

  • That brouzouf montage is a thing of beauty Mandalore, congrats.

  • Really want an E.Y.E 2 personally.

  • sometimes these sort of games get lost in obscurity for a bit and then you find them and go "wait why the hell is this just now being heard about"

  • I wish they would have another crack at this. I played it years back and really enjoyed the setting, characters and general look of the game.

  • *"This is a game where a Werewolf will debate you on why your species is bad."* *SOLD!!! I'm buying it!!!*

    • I'm sorry, but why am I just now learning about this cyberpunk version of Werewolf: The Apocalypse?

    • Reminds me of Fallout 1, where you can debate a human consciousness fused with a supercomputer on why their pet species is bad, and win the debate.

  • The combat scene with the Swat 4 music is just *chef kiss* The cuts to "You gain Brouzouf" are the best

  • This singular line sold me on the game in a way I've never been sold on a game before. "Here's a starter SMG. It has two fire modes, full auto, and fuller auto." I promptly bought the game without a second thought, installed, and am trying to get another friend to get it.

  • the montage does a fantastic job conveying how this game plays when you're in the zone, the only issue is that you rarely get to move between groups of enemies murdering them all like some kind of expert assassin. you're almost always at the disadvantage, but the game is at it's best when you're just _barely_ at a disadvantage. ducking around cover for a second, weighing your options but they're getting closer, making a split second decision using your tools and the environment to turn things around and scraping by by the skin of your teeth. this doesn't always happen, sometimes you're just fucked and sometimes the AI is dumb and you just kill everything and sometimes you kill everything but then more shit spawns and you're desperately looking for a place to lay low but you just can't find anything. the demons always kind of know where you are, they're coming, whatever you're doing you better do it fast

  • One important hint for people that decide to get this game. When equipping stuff, you can simply click once on the ammo/item and then click on any free inventory space to fill the slot with said item and you can keep on clicking free inventory slots. So: Click ammo in the armory, then proceed to click free inventory slots till you have the ammount of ammunition you seek. Saves so much time. In my case I went down from 1min or so to 10-15 seconds for a full load. Also, exp gained is based on damage dealt. Hacking is something you should level somewhat. And thats all I got for now.

  • I played through this game when I was about 15, and boy I can confidently say that I was in over my head. I had no idea what was going on, but I loved the visuals, and the depth of the systems within the game that I hadn't even began to comprehend. So, I pushed forward hoping to learn something. Somehow I had managed to beat the game once. Early on in my life I wasn't much of a gamer, but this was the first game that I played that I knew that I was way in over my head. I set id down after that one solo playthrough and never touched it again. After watching this I might need to dust it off and give it another shot.

  • This game is a surreal dreamlike 40k-inspired french hellscape of a universe. I still need to finish it.

    • Spicy_Chicken_God pls do a let's play

    • Good luck on that one bro! Seems like some spots are ridiculously difficult in solo play. well at least difficult with the damn death/health system.

    • Ascended Life Form Wow, thanks for that post. Can you tell me if people who used to hang out in /vg/ still play it on multi of is it dead dead?

    • More like war hammer meets ghost in the shell and under tail

    • You will never finish it.

  • Mandalore: "If I had to describe the story. It'd be this... " *Proceeds to show Warhammer 40K, Ghost in the Shell, ENEMY and Groundhog Day* Me: "Shut up and take my money!"

  • I don't understand how you can say this game looks bad. It looks incredible to me.

  • The other game that I can think of that ties eastern spiritual cyclicality into the main story is Rain World. But that does it in a more meta way, which is cool. Rain World was a cool game.

    • good taste

    • ... Oh god, now I have crossover ideas between them.

    • Illusion of Gaia and Planescape: Torment.

  • To design this game, the devs had to design a very sane game, then at the end choose one insane idea they had and add it. Then they went through the cycles of dev guilt until they added all the insane things, at which point they had the option to release it.

  • At 7:59, I love the giant nuclear-looking strike and enemies on fire running around accompanied by just "DAMN! FAILED ATTACK!"

  • You forgot to mention something that I love about this game: every NPC is killable. Every. Single. One. And they all give Brouzouf when killed. Those random NPCs milling about in HQ? Killable, and worth a pretty good amount of Brouzouf if you can do it without dying. Your Mentor and Commanding Officer? both killable, although doing so won't unlock the ending early or anything like that. Necessary NPCs in the missions? Killable, though you'll have to restart the mission if you want to actually progress in the story. You keep the Brouzoufs from killing them though. Even that cryptic Mysterious dude who appears in your dream when you Game Over is killable and gives you a pretty tidy pay packet when you shoot him in the face with a Bear Killer or vaporize him with Triangular Gate. This is not only hilarious but also useful, since money is so all-important. Sure, you lose some karma sometimes when you do it, but you can fix your karma with maintenance for some reason, so karma loss only lasts until you press the repair button. Besides, they just respawn when you reload the area anyway so there's basically no reason to not just cap your coworkers in the head right before heading off for an optional mission.

    • Wait really? You can just fix karma loss that easy?

    • @St. Haborym if your karma is broken just fix it.

  • I was one of those blindsided ones. I picked this up randomly thinking it was some cult classic thing from the turn of the millennium. Levels were fun, but advancement was dense.

  • I've never heard of this before in my life, but I gotta say, you sold me really hard on it. It sounds absolutely insane.

  • The full auto and fuller auto line still gets me one of my favourite videos that I still rewatch to this day

  • I played this game around the time it came out. Steam used to have really cool sale events, and i think EYE was one of the games in the even where you'd get a ticket and then items in TF2, and a badge for your Steam profile after completing tasks. Anyway, it was as hard to play back then as it seems now. Very esoteric, the art style was and still is fantastic though for the most part.

  • This game feels like an out of body experience

  • Still one of the most underrated channels on youtube. E.Y.E might be the roughest gem but Mandalore is the undiscovered gem

    • Echo mandalore is superb...and i don't even know how i found him XD

    • I found him cuz I was curious about EVE and his is the only good comprehensive review that I could find. He encouraged me to try it out. I was not disappointed so I subbed to his channel.

    • If Bioware didn't cause Jewtube to delete original mandalore's channel, he would be way more popular. "Surrender shepard" was all the promotion anyone would ever need

    • He makes very good reviews. They are funny but also on point and contain some advice.

    • That's really nice of you to say my man. Still 20k isn't too shabby for doing stuff like SS13 and Snowblind!

  • You had me at FULLER-AUTO. As a 40k fan this game is wild, and incredible.

  • Hell yeah, I didn't know anyone else really knew about this game! Such a cool little hidden gem. Shame it's such a pain to figure out sometimes

    • your bread is dry

    • I bought this game as a joke on steam because the reviews were horrible and it was 99 cents. Should I play it?

    • @Nikki Ross No reason not to give it a try. I think it's great! Rough around the edges for sure, but once you get a feel for it you'll really enjoy it!

    • This as next challenge?

    • We ever getting your creepypasta readings again haha?

  • I love the fact that the options for buying on Steam are "Buy one copy" or "Buy *FOUR* copies," because we just *KNOW* you'll want to share this mindf*ck of a game with your friends.

  • The player dropship is a straight 40k model. Also Jian heavy armor is zaku mobile suit with some clothes and a straw hat.

  • I just wish there was a mod scene for this game. I don't see why there isn't one, pretty much every other source game in existence has been cracked wide open. Imagine this with updated animations, new weapons, maybe a rebalance. It'd be amazing

  • Started playing the game. I am now convinced a 7 year old desigined the weapon balance. "How many rounds should the pump shotgun hold?" "32! BAM BAM BAM BAM!" "How many bullets should the smg shoot out in a second?" "All of them! BRRRRRRRRRT." "When should the minigun be unlocked?" "You start with it! Miniguns all around!" "How do you avoid bullets?" "SWORDS THAT EXPLODE WHEN YOU HIT PEOPLE WITH THEM"

    • Toucan Sam It's everybodys type of game.

    • You say it like, it's a bad thing...

    • I just laughed so hard it hurts

    • i mean it IS inspired by 40k, which as mandalore explained in his fire warrior video, 40k is balanced by "that kid" with his everything proof shields with all the "that kid"s being lead by the supreme kid who balances everything out but makes sure his stuff is still the coolest

    • I'd say that's the good kind of power creep... the awesome creep.

  • I remember having bought this game waaaaaaay back and all I remember was having a sword & crawling through a long tunnel. Needless to say, I didn't get far. Today I will find out what it was about.

  • For some reason i feel this is the best videogame review i've ever seen. It got me hooked on the game i had rotting in my steam library underused. And helped me understand it better.

  • I remember beating this game by rolling with a heavy armor, anti-tank sniper rifle and ammo for all the free space left. Literally a walking tank, that takes down anything from alien monkeys to copters. There are so many cool ways to deal with stuff in this game, and there is a way that works and still kinda fun. I think that one fo the bigger problems in this game and games with similar approach to variety of combat but no real reason to overcomplicate your way.

  • I come back to this video just to watch the beautiful section on this game's combat system. Great pacing and makes me want to try and play the game again, it just looks fun.

    • Oh you too?

  • i feel . if this game got a sequel . it might be one of the most interesting and fun game with nice art style.

  • maxed out cyberlegs are a sight to behold. more games should dedicate a stat to jump height.

    • morrowind also had a jump skill hat could become hilariously fun :P

    • I loved the broken agility/acrobatics skills in Morrowind and Oblivion. Really disappointing that it wasn't in Skyrim.

    • Star Cola I had a vampire khajiit with full jump/acrobatics. Could jump on top of the houses and ping people with your bow :P

    • Breaking the laws of physics is the best kind of endgame. Just take Dungeons of Dredmor, you could literally BREAK the floors after a certain level.

    • @C.J Armstrong morrowind's alchemy is broken beyond all belief. No matter what build you go for alchemy is better.

  • Man i absolutely love this reviews of obscure hyper complex games.

  • I've never cared much for this sort of game and maybe it's just the way this video was done but damn I want a more modern game like this, there's so many cool ideas and mechanics going on. The fatal wound thing sounds awesome.

  • I've had this game in my Steam library for several years, and never played it because the computer I had at the time was so old that it didn't run properly But after watching this review, I think I'll give it a proper shot sometime. Sounds like one of those rough diamond kind of games

  • I feel like if you had a large, talented studio with good funding remake this game (keeping the good, tweaking the bad) and a staff of writers to smooth out the rough patches, this could possibly be the greatest/funnest game ever.

  • 0:20 this game has a tutorial on how to use the tutorial, awesome

  • I absolutely love this game because of how weird and unusual it is. All the faults and attempts to make it interesting made it all the memorable to me.

  • 9:35 Me: "No full auto in the building, bro!" Mandalore: "Oh that's not full auto!" Me: "That's not full auto?!" Mandalore: "This is..." 9:37 Mandalore: "That's full auto." Me: "Damn bro! Okay!

  • This review is so good i have already watched it 4 times, and i never grow tired of it.

  • "It is true I killed my mentor, yet I am not his murderer" If we enter into spoiler territory, that makes a lot more sense.

  • Having put 90 hours into this game I can say that I still have very little idea what's going on with the story. I've got an inkling, but the translation is so mental that it leaves a lot of room for interpretation. I think the Metastreumoic thing is like Chaos space in Warhammer 40k, in that it was formed by human activity, similar to how Chaos was formed by the Eldar. It's like nature's counterbalance to human expansion, kind of like a cosmic antibody. From what I remember (it's been a while,) the karma system is partially tied to conversation choices. Talking to demons gives you additional insight into the Metastreum, but it also fucks your karma. I think killing demons increases karma, but, again, it's been a while, so I might have made that up completely. It's a fascinating game in it's own way. It's ridiculous fun bouncing around maps, capping fools as an insanely OP armoured space ninja/Jedi thing.

  • Dang the level of complexity almost reminds me of Kenshi. Great game btw, I'd recommend it if you haven't already given it a try.

  • Thank you so much for actually playing it. It seems most people who review this game (besides Sexbad) play this but never try to actually have fun with it. Great to see more people seeing it for what it actually is, the good and bad.

  • The use of colour in this game is wonderful. The respawn rate or the lack of being able to reduce it sufficiently for my needs, made it less enjoyable for me at times. There really is nothing quite like it out there though! Great video always. :)

  • "Brouzouf is an obscure french word for money... That took me by surprise" Well, as a french, i feel the same

  • I really like how bonkers this game is. Hardly ever play it after playing through it once, but every once in a while I come back to it.

  • I just discovered this channel and this game, it's crazy that it's so discreet I think I'm going to love it thank you for the discovery, ps: your videos are super quality!

  • Wow, that idea about the weird story being a way to stretch content reminds me a lot of the early VR game Technolust. (Spoilers for Technolust follow) At the end of the final (particularly content-light) level, the earlier plot about being part of an underground hacker resistance is utterly abandoned and you discover that it's all a big VR simulation and you're like the chosen one who has awoken their mind. You then have to go back through the entire game speaking to every NPC to make them realize they're simulations and like set them free or something.

    • Seems interesting, I'll add it to my list.

  • For those who didn't get the movie references. 1. Ghost in the shell. The most obvious one about cybernetics and terrorists in a cyberpunk world 2. Enemy. Just like in the later, the protagonist has a split personality problem that manifests itself 3. Groundhog day. The protagonost has to live through a certain episode of their life over and over before discovering something about themselves. So basically you are interracting with projections of your split personality, while reliving through the same cyberpunk world over and over again.

    • @Crazy Eyes tbf eye is not about terrorists primarily.

    • @Mourad "Are you daft? He's talking about Ghost in the Shell, which involves terrorists as a part of the plot." Reread what he wrote.

    • @Canadian CaCUCK OP is saying E.Y.E. is more about the conflict between the Jian and the Culter. I understand that ghost in a shell includes terrorism as part of the plot but in E.Y.E. the terrorism committed by the player character is more to do with the bringing down of the Jians. I acknowledge he was talking about ghost in a shell but I just wanted to make it clear that divine cybermancy is largely not about terrorism outside the conflict between the Jian and Culter Dei.

  • They cribbed the "killed but not murdered" line from Thing On The Doorstep and I don't blame them. It's a killer opening hook.

  • The title and acronym of E.Y.E. is actually pretty clever. "Sum, Mind, Exist" sounds a lot like "Cogito Ergo Sum", which means "I think therefore I am". Literally, the order of Life itself against demons. Nice.

  • This game looks really neat, so i bought it. thanks for the recommendation, you always review such fascinating games!

  • Full auto and fuller auto, now a boss in Ultrakill for that

  • Great video - had never heard of this game, but it looks like everything I'd want in a playing experience. After the car crash of Cyberpunk from CDPR this studio could update their game and re-release and it would probably do great.

  • "32 player co-op" My dreams of cyberpunk gangwar in the streets will now come true.

    • Sherlocking kite Simple, get some hostages, then tell them that the side that wins gets to go free while the losing team become slaves. Or buy the game for a shit ton of friends.

    • It's a lie. U need to fuck around with something in order to host a game

    • Oh do I have news for you.

    • Brupcat oh yeah ? Tell me then

  • I always randomly come back to this review. It's so damn funny.

  • "You guys ever play Silent Hill?!?" -Mandalore, about to terrify his friends

  • This legitimately has a better story than any actual 40k game

  • Thank you a lot for making me discover this game. A couple of minutes into ths video was enough to convince me to buy it and goodness gracious was it a blast!

  • This might actually be one of the greatest games ever made

  • I'm pretty sure the design philosophy for this was someone asking "Should we add this?" and some one answering "Sure why not!"

  • I’m totally hooked on your videos. This game was a blast from the past. My best friends and I in high school always wanted to try it out and never did. Might give it a shot now!

  • I have been so tempted to get this and this vid made me simultaneously more and less likely to buy it.

    • Get it, even though it's my favorite game I have to admit that it's not for everyone, and it's rough as hell, but once you get to it's great, it's like someone made a Warhammer 40k mod for deus ex but on the hl2 engine and on DMT. Still, I recommend you buy it, just for the multiplayer alone

    • @Carlo Rizzi You forgot to say why isn't for everyone. All of that is the _goodest_ stuff.

    • I got it for $3 on sale Id say its worth it

  • Rewatching this and I have incredibly, _incredibly_ high hopes for Hired Gun. EDIT: 13:14 WAS THAT THE DAMAGE SOUND FROM DUSK

    • We released EYE in 2011, Dusk was released in 2018... if anything, Dusk has a damage sound from EYE ;)

  • You had me at "get the electrodes for the genitals ready."

  • Ah, it's this game. The one I bought on a whim in 2011, played for an hour and a half and never got anywhere in. I'm not sure I even knew there were tutorial videos back then. If I can convince any of my friends to buy it, I'll probably attempt it again, almost a decade later.

  • "A story where werewolves will debate you why your species is bad"! I'm hooked.

  • I’ve literally watched this review 5-6 times and it’s still fantastic

  • We need to see the whole recordings of you playing this with others.