Spells and Spellcasting Guide for Dungeons and Dragons 5e

čas přidán 27. 12. 2017
This video guide explains how spells, spell slots, and spellcasting works in Dungeons and Dragons 5e gameplay. Ever wonder about the ins and outs of using magic? Kelly and Monty discuss the finer points of arcana to help you use your spell slots more effectively.
Share this video with new players who are learning how to play a spellcasting class for the first time!
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Komentáře

  • What's your favourite spellcasting class in D&D 5e?

    • DUDDDE!!!!!!!!! the best!!!! PLEASE KEEP DOING USAGE OF SPELLS SERIES!!! M O R E!!!! tank you you awesome fuckers!!

    • BARD!!!!!!!

    • Sorcerer, because they're able to concentrate on 2 spells at the same time... Twinned spell casting haste on the monk and the rogue of the party

    • Wizard, because of Widogast

    • Bard all the way!

  • 0:00- Introduction (Everyone is a spellcaster.) 1:43- Spell Levels (L-E-V-E-L-S) 3:47- Spellcasting Ability Score (Why +8 though?) 5:19- How Many Spells Known (Did you study, or are you just smart?) 6:15- Spells Prepared is Different (And you have to calculate it yourself.) 7:29- Wizards are Different Too (The power of books.) 8:22- Everybody Loves Cantrips (No slots, no problem.) 9:39- Spell Slots (Now you have problems.) 11:15- Spells Themselves (Big decisions, big math.) 15:10- Components (Everybody likes VS&M.) 17:32- Duration of Spells (Make a Concentration check to continue watching.) 20:08- Damage and Effects (Learn to read.) 21:53- Shapes and Sizes (The Xanathar has a guide for this.) 22:47- Closing Time (Buy merch, tip your bartender.)

  • You guys are hands down the best at explaining proper rules and usage of spells and actions on a PC'S turn. Love the charisma you dudes possess! Easily a +5 bros.

  • The +8 is based off of the fact that everyone starts with a proficiency bonus of +2, thus giving the initial base of 10. As older editions it usually starts out as 10 + (ability modifier) + spell level. I feel this was the simplest way to maintain that initial base of 10.

  • FYI: I've been sending so many of your videos to my new players on the campaign we just started. Very in depth.

    • I have been sharing videos from The Dungeon Dudes with my players, too. We just started making characters with the new rules, so these videos have been very helpful.

  • I’m restarting D&D from when I played as a kid with AD&D. Having to relearn a lot of stuff is daunting, but I found your channel from a lot of other channels, and I realized quickly, how rich your content is. If anyone wants to start D&D for the first time or revisit this world like me, I can safely say, your channel is required viewing. The way you guys methodically break down the rules and do it in a way for anyone to understand is amazing. I just want to thank you very much for helping me relearn a beautiful game, that I loved as a kid, and now love as an adult. I hope you remember, that all your hard work inspires and helps others in this world. Thank you so much.

    • I just started a new game online with some old friends. Some of them are new to D&D and don't have any books. I sent them all the Dungeon Dudes page and told them to start there.

    • i agree

    • Well said 😎

  • About the 8 bonus for the save dc, it's actually pretty simple. Think about the dice, the d20. At level 1, the 8 + proficiency gives you a 10 save dc. That's 55% chance for full damage/effect with no modifiers. Then, add your modifier (Probably +3, it's the most common) and you have 13. That is also the base AC of many monsters at low level. Of course, many monsters have bonuses or deficits on saves, so there's that. Most weak indead and beasts are weak to saves on wisdown, charisma and intelligence, thus making your chance to hit those higher (most time a 65% for a -2 modifier for the monster) Now think about a normal attack. Against an AC 13 monster you have (with +5) 65% chance to hit. See how the values go hand in hand? It's all about balance and keeping it fair for all types of combat. Also, with no modifiers a normal attack has 55% chance to hit (base AC 10, no bonuses to attack or AC), same as the save DC spells.

    • Yes! The math is quite well balanced. Thanks for the breakdown!

    • I have a question about the balance of this math What if you have a lvl 1 fighter with heavy armor, who has an AC of 18, who encounters a very powerful evil wizard of lvl 10. Is the evil wizard only able to hit the fighter with spells if the DM rolls an 18 or higher?

    • @Jessica Huisman if the fighter has to make a saving throw it's not the AC that matters. The fighter must roll D20+ ability bonus + saving throw proficiency bonus

    • @Jessica Huisman yes as long as the wizard uses an attack that a fighters armor can deal with. such as dancing sword or other physical spells. however a fighters armor wont help against a fireball. thats considered a save dc

  • I'm new to d&d, my character is a druid and I've been struggling to understand all the rules of spellcasting. This video cleared up so much! I feel like I have a much better understanding of how it works now and I can't wait to put it all into play in my next session!

  • I like the idea of looking at spells of similar level to see what you can do. In addition, looking at similar spells of higher levels can help you figure out what you can't do. Comparing Major Image and Minor Illusion should give you a clue of the limits of Minor Illusion.

  • This is super high quality stuff. High production values etc. Don't know how you have so few views. If you keep this up you'll be a huge channel in a year.

    • Wow! Thanks for the high praise :) We're working on it, hopefully we have enough ideas -- we'd love to know if you have any questions or video topics you'd like to see us cover!

    • @Dungeon Dudes Looks like it happened! Keep it up!

    • This is from one year in the future. It's all true. These guys are huge. In my time, they're household names like Bill and Ted.

    • Gates and Bundy?

    • 200k

  • You guys always come up with amazing content. Well done! I've said it once, i'll say it a thousand times: You guys got a fan in me. Anyways, i would really appreciate it if you guys made a video about roleplaying ideas for different kinds of characters (thats only an idea, you're welcome to adapt it). I thought about it because i just started a new campaign with my friends and i created a Wizard exorcist, so i'll make him an Abjurer. I gave him the Haunted One background but i would like some ideas if you could oblige. PS: Sorry for bad english, i'm Brazillian.

  • This was really helpful. I did a one off with a warlock and the spell casting was really confusing, but now I think I could play it more effectively

  • I just want to thank you so much for this video. I haven't played in over 30 years, trying to teach my kids by playing the starter set tonight. I messed up on spells, and my daughter basically vaporized 2 goblins in one action because I couldn't figure out spell casting on the fly. It was hilarious and fun, but kinda took the wind out of the sails on their first combat encounter. This is such a great explanation, thanks for being precise and showing references in the players manual.

  • Thanks for the explanation, you are making probably one of the best D&D guides around :D

  • I think an important detail is that you can be concentrating on a spell and still cast a different spell, just not one that has concentration as its duration.

  • Btw with concentration I think as a sorcerer you can still use twinned spell meta magic for concentration spell to achieve a "double concentration" because it technically still counts as one spell and you get double spell effects.

    • This is correct, though restricted to two instances of a single-target spell. So you couldn't have a twin wall of fire, but you can certainly twin Polymorph and Haste.

  • I did not realize cantrips level with the character, not the class so this just made me even more excited about the potential damage my cantrips can make! That and overall that's just super cool. I really appreciate your videos seeing as I joined a party of people who have more experience than I. It makes me feel more prepared rolling up to sessions with this knowledge

  • This video has been most informative since I'm playing my very first spellcasting character, one I'm sure both of you are familiar with. I'm playing a Half-Elf Oath of Vengeance paladin!!

  • Thank you so much Dungeon Dudes!! I was really struggling at understanding how spells worked with my cleric and your video totally helped me understand and remove this stress I had trying to figure this out on my own!

    • That's what we're here for! We've got the Cleric Guide dropping later this month too :)

  • This is a really great spall casting 101! Thanks for making this

  • I think the starting DC is 8 because the starting proficiency is 2, making your starting save DC 10+your ability. A base of 10 is good for a 50/50 chance of success, modified by how good you are with your magic. All of that is pitted against their 50/50 shot of making 10, modified by however good they are in the save ability (most saves won’t be made with proficiency because you can only be proficient with 2 saves). So it starts out fairly even between the caster and the target, and as the levels increase the caster gains slight advantage based on their proficiency, while the target keeps up with the saves they’re proficient in, but fall slightly behind in the ones they’re not. Having the DC be base 10 puts a heavy advantage for the caster right from the start

  • It’s the only change that confuses me from when I played D&D as a kid (30 years ago). Back then magic was rare and only a few classes could cast magic.

  • Definitely should have covered Ritual spells more intensely, it's the part that most people do wrong. Not all classes are created equal, and as such not all spellcasters can cast rituals. In a basic game not including feats the only casters capable of performing rituals are Bards, Clerics, Druids, Warlocks (Pact of the Tome only, using an invocation) and Wizards (Sorcerer's, "half-casters", and "third-casters" are excluded). In addition each class is able to do them differently. Bards are a "spells known" class, so they can cast any spell they know as a ritual assuming it has the ritual tag. Clerics and Druids both prepare spells from their entire spell list, to balance this they can only cast spells they have prepared as rituals. Wizards have a spellbook they prepare spells from, unlike the other classes they are able to cast spells as a ritual that they do not have prepared making ritual casting especially useful for them out of combat. Warlocks are different in that they require taking an eldritch invocation called Book of Ancient Secrets, and to have the "Pact of the Tome" as their chosen "Pact Boon". They have a unique ability which grants them a spellbook similar to the Wizard's which they are expand by copying new spells into it. This allows Warlocks to cast ritual spells from any class (so long as they have the spell in their ritual book) as rituals, and only rituals. Finally the last source of ritual magic is only included if your game allows feats, and that is the feat "Ritual Caster" which grants you a spellbook (similar to the Warlock's Book of Ancient Secrets) however it can only contain ritual spells of one class that you chooses upon taking the feat. Ritual casting is pretty complex, but extremely versatile for players who know how to use it, so it really shouldn't be overlooked, or only really mentioned in passing.

    • Awesome post! Thanks for the detailed explanation! We thought it would be best to cover Ritual Spells and Magic in a separate video to give it the space it needs to be explained fully. It's great to have a good comment like this here to remind people about it though.

    • I smell another video topic 😏

    • Also Paladins have Ceremony that is a ritual spell. Ceremony is a very powerful ritual when used correctly depending on the campaign. It was super helpful during CoS. They also have access to several other rituals. I believe it's 4 just for the 1st level spell slot.

  • You guys always explain things so clearly and concise. Thanks for all your videos. as a new Player you have helped me so much ! Frickin love you guys man.

  • Omg seeing old videos is truly so amazing. How much y'all have improved. 🙌

  • One house rule I use for Concentration spells is that you can use two at a time if you purposefully aren't holding concentration on the second one. For example, Vampiric Touch is concentration. If my player was concentrating on Hypnotic Pattern, and then used Vampiric Touch on another character, I'd allow them to keep Hypnotic Pattern up as long as they only intended to use Vampiric Touch as a one-off attack like Inflict Wounds.

  • Just started playing druid and this guide helped me a lot. Thanks for the great videos, guys.

  • The number 8 derives from your starting proficiency which is +2, resulting in a DC 10 as the baseline. The game is balanced around DC 10-20, so everyone starts with a 10 (unless you got negative spellcasting ability modifier which almost never happens) and gets bonus for being higher level and having high intelligence/wisdom/charisma

  • I'd like to start off by saying you guys are great. I've watched (and continue to watch) a lot of your videos and you always do a great job at not only covering the topics, but also have a charisma that keeps the videos interesting. One slight thing that I've noticed, and you half covered it here, is that spells with an AoE work in all dimensions. You mentioned up, but not down. A fireball will also go its 20' radius down, which depending on the surface could be very relevant. Thanks for all the great videos!

  • You guys are the best! Thank your making these videos! Keep it up! You’ve empowered me to start up my own DND group!

  • This is really great as an intro. But for complete tyros, have you considered an addendum to this video where you two actually walk a newbie through the casting of a couple simple spells, so they can see how to cast a spell, and go through the steps involved? It might help some of us DMs out with new 'casters.

  • In my homebrew I made concentration a skill that can receive proficiency. I actually do exercises to improve concentration, so it makes sense to me. Then a spellcaster can use any ability as the basis of their concentration skill. It works out just fine in play.

  • Pretty sure the "8" came from the fact that PCs start with a +2 Profiency Bonus, so your Spell Save DCs at lower levels is *effectively* 10+ your Ability Modifier - which is actually very similar to how it worked in prior editions (3e in particular). This way allows for spellcasters to up their Spell Save DC both by increasing their spellcasting attribute and also by simply gaining levels, which increases their Proficiency Bonus regardless of stat gains or feats.

  • Can I just say that Kelly's collection of nerd wear is the secret treasure of this channel.

  • You guys do some really good guides. Thanks for clearing up the issue of somatic components while your hands are full.

  • Awesome job Dungeon Dudes clear and easy instructions appreciate this tutorial.

  • Thanks guys🤩. I learned so much on the first watch. Answering a few questions I had. Downloading to rewatch. DMs should watch this once a month as a refresher.

  • I was expecting you guys to talk about the conditions to be able to cast a spell also, like getting a clear path and not be totally covered. For example, you cannot heat coins with heat metal in a coin pouch. You cannot target somebody behinds a big rock if it totally covers the target. The book even states it will trigger the moment the spell is obstructed.

  • This was so detailed and helpful! Thank you!

  • I guess, 8 is the base for Spell save DC, because then you have 8+proficiency, which is at least 10.

    • im more familiar with 3.5 but yeah this makes sense to me since base AC is 10 (avg d20 roll) and the take 10 rule, avg d20 once again but this system didnt have prof. mechanic so.. Makes perfect sense since the 5th edition still inherits lots of rules from prior editions where 10 is the average unbuffed skill/attack roll.

    • I think that's it too, I initially thought 8 was weird but when I saw you added your proficiency bonus to it and the starting bonus is +2 it made sense, making it start at 10 like previous editions.

  • Great channel, I’m learning a lot as a new DM! One suggestion from a fellow (much smaller) youtuber: consider inserting more overlay images like you did at 3:30. Or even panning artwork appropriate to the topic. You are both engaging speakers, but for 10-25 minute videos, it can become monotonous to stay on the single shot of you both talking. Just my 2 cents! Edit: although watching further, you are doing more of it in this video (with spell tables) than some of your other vids :)

  • So I was wondering, if you've cast a concentration spell in turn A, can you cast a non-concentration spell in your next turn without losing concentration on your previous spell without doing the concentration check?

  • First game coming up Friday. I appreciate the videos, definitely a great resource. Thanks!

  • "Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9)." every single video ive seen about this subjest always skips over the last thing thats in chapter 10. Its in the rule book, why dont people talk about it -.-

  • Absolutely loved this video, super indepth and engaging! I am very grateful

  • Great video, super easy to understand an right to the point. Just subscribed!!

  • This should be in your DM playlist. Watched everyone and was still confused about spells, lol Great work as always 😺

  • I noticed you guys missed that a cleric and paladin can use their shield as their spellcasting focus? How do you feel about this rule? Do you add requirements like having them spend extra gold to make their shield a focus? What other thoughts do you have on focus type weapons like the pact weapons warlock?

  • I really think Spell Levels should be called Spell Ranks instead. Would make soooo much more sense.

  • Actually, There is a 3rd impact based upon your Ability Score. You add up your modifer + your Wizard level to find out how many spells you can prepare. This should have been brought up discussing the savings throw and spell attack modifer

  • Great video guys! I'm new to the game and I'm slightly confused about casting time, a lot of spells have a casting time of 1 action, does that mean I forgo a round whilst I conjour the spell ready to use in the next?

  • Thanks guys for clearing that up. I finally decided making the upgrade to 5e from 3.5, and I got really confused over some of the things you explained.

  • My brother and I had an interesting conversation about learning spells; we were curious if there’s a study of the psychology of learning spells (whether it’s practical or in theory). For example if you have a Paladin-who is inherently good-what would prevent him from learning a destructive spell that caused collateral damage to civilians or his own party members?? We thought a theoretical discussion on the psychology of any spell casting class would be fascinating whether it is implemented in the game or not. We also agreed that the spell casting classes must be perfect sociopaths or psychopaths.

    • Nothing really, but paladins don't really learn spells so much as have a set of spells they can prepare. None of these can harm creatures that aren't of the paladin's choosing, though, so his own party members and commoners should be safe if he's truly good-aligned. (and being role played correctly, otherwise the DM can force the player out of the class or down the oathbreaker or treachery paths by 3rd level) Not sure why you'd think spellcasting classes must be perfect sociopaths or psychopaths, unless you've mostly played with "murder hobos"...

  • There are a couple Feats that would let you get more cantrips: Magic Initiate and Spell Sniper. Spell sniper gets you one cantrip that makes a ranged attack. Magic initiate gets a first level spell and a couple cantrips, and there's no reason why a wizard can't become a magic initiate in Wizard, for more cantrippy goodness. The DM can disallow feats altogether, but that's the only real impediment for these.

  • In regards to "rituals" ... I believe you stated (as well as what little I've been able read about them is) that they don't count against "your daily spell slots" since they take much longer to cast. If that is true (not counted as burning up a spell slot) then can you cast unlimited rituals per day like you do a cantrip? Also, if it's not counted as a spell slot do you still need an "open spell slot" of that level of spell in order to cast it or just the "ability to cast" that level of a spell? If you want to cast a 4th level ritual but only have an open 3rd level spell slot or can only cast 3rd level spells can you still cast it? If you have a feat like "ritual caster" and you are given this book to write a ritual from another class into ... can you then add rituals to your "book" from other classes or only your own class? i.e. can a Druid copy down other ritual spells gleaned from a Cleric's or a Wizard's spell book or scroll into their own ritual book granted from this feat and use it indefinitely?

  • Does anyone know how arcane focuses work? I know they replace the material components of spells, but I have a few questions: Do they have multiple charges, do they cost spell slots, do you need to have the spell prepared, and what are the benefits and disadvantages of using each kind? I know the answers to these for Pathfinder, but I'm trying to transition to 5e, and I don't have a DM yet to ask these questions to.

  • This is a good up and coming channel. Lots of information, right to the point.

  • I always assumed 8 was used because you start off with a proficiency bonus of 2, meaning you start off with a 10+ bonus from your primary cast stat.

  • A bit late to the punch, but this was super in-depth. It has helped explain questions that I've had and some that I didn't even know I had. Thank you for the video.

  • Really enjoy all of yall's videos. Me, my wife, and some friends are getting back in to playing and every one of your vids have been super helpful. Keep up the great work!

    • Getting back into D&D after a hiatus is a fantastic way to rekindle friendships as well. Glad we could help, please let us know if you have any questions you'd like to see us cover in a future episode.

  • Unless I missed it, covering the methods or rules to recover spells would also be useful in such a video about the framework of magic in D&D, great video.

    • Thanks! We cover the specific mechanics for recovering spell slots for each class in our Class Guides!

  • I had to do some research as my players leveled up and more of them can now cast spells this was super helpful

  • Thank you! This was a very helpful guide to dnd magic.

  • Very informative. Much appreciated, gentlemen

  • Love y'alls videos wish i would have found them before I made a warlock for my first character XD I always like use dancing lights in weird ways, my DM always gives me that look when I say I'm casting it, ready for my ridiculous solution

  • Step #1: Acquire flying or high perch. Step #2: Conjure animals Step #3: Watch the druids horrified look as you rain cows on your enemies. Conjure Animals never said you have to summon them onto the ground.

  • You did not get this wrong, but I think it is important to clarify: While concentrating on one Spell you can cast other Spells that do not require concentration.

    • Thx you for this, I was about to ask or rewatch vid for this info.

  • Great video guys, very helpful, good explanations. However, I am not very happy with 5e on this particular topic. I think they made the spell rules over-complicated, and they gave spell casting to too many classes.

  • This is basically the only time during a streamlined session that the game actually has to stop the most (for me - looking up spells etc).I also tried enforcing components and conditions needed for casting spells - my party did not like this at all and they are reasonable people. I might try again later in a more subtle way.

    • I'm usually not a *huge* stickler for spell components, except when they have a real gold piece cost. The biggest issue I run into is when players try to be stealthy when casting spells, but the rules make doing that next to impossible unless you are a Sorcerer with Subtle Spell metamagic. -- Monty

    • Especially given most type of focus remove the component cost.

    • Exactly. I tried it as a coin sink to make them need/want more gold, but it turned out to be just a burden. I totally get what you mean about the sneaking! 🤣

    • Tell your magic users to write the text for each spell on an index card. They can keep these in a folder, or laminate them and punch a hole for a keyring. Use highlighter for whatever the requirements maybe or the casting time, so they are easy to read at a glance. Most folks don't want to pencil and then erase all over their character sheets, or even use scratch paper. Making flash cards for spells makes this much easier and faster for DMs and players.

    • There's actually pre-made Spell Card packs available to buy, one for each character class.

  • I love your guys videos. Thanks for making them

  • It would be interesting if there were a sustain cantrip. First consintrate on a spell effect then if the caster intentionally drops cosintration then control is passed over. Up cast to

  • This was immensely helpful. Thank you!!

  • I just Homebrew allow certain things; like allowing people to channel magic through weapons & that vocal component thing can be whispered and still work, I also allow 2 concentration spells being done by an individual at Lvl 20, I also allow a variety of other things you mentioned.

  • Worthwhile to note a little mistake in regards to casting cantrips. You can cast a cantrip as an action if you cast a bonus action spell, but it does NOT work in reverse. You cannot cast a bonus action cantrip in the same round you cast a spell as an action.

  • Wizard hands down I'm playing in a campaign right now as a High Elf Blade-Singer Wizard. And while he may not be the best fighter the spells I gave him make him a perfect dodge tank.

  • 8 makes it so that your dc can only be 19 through any normal means. 8 + 5 (max mod) + 6 (max prof. bonus) = 19 Edit: This means that any target can succeed the save without rolling a natural 20.

    • The base of 8 also means that your DC ends up being exactly the same at 1st level as in prior editions, because you start with a +2 proficiency modifier (8+2 = 10, which was the base in prior editions where there was no proficiency modifier)

  • Thank you thank you thank you, finally a video on CS-tv that explains it clear and easily so now it makes sense to me!

  • I feel like some diagrams could have helped really nicely when explaining Known, Prepared, Spell Book, but other than that GREAT video!!!

  • This is LITERALLY the only thing that has helped spellcasting click for me, thank you.

  • Wisdom Classes: Druid Cleric Ranger Intelligence Classes: Wizard Arcane Trickster Eldritch Knight Charisma Classes: Warlock Bard Paladin Sorcerer

    • I'm dming for my friends who are new, this is helpful to tell them. Thank you

    • @jr900man You're welcome my guy :)

    • @jr900man by the way, barbarian is the only class that cannot cast spells using anything except for the magic initiate feat.

    • Vara Satoshi Actually, the way of the four elements monks also use wisdom for their spellcasting, and totem warrior barbarians can cast certain spells as rituals, just not while you’re raging. Barbarians don’t have a spellcasting ability score as far as I know cause their spells don’t require saves or attack rolls.

    • Don't forget artificer Or mystics

  • Great summary, thanks. I personally find the 5e spells rules as unnecessarily over complicated. I don't like the 5e notion that some many classes can cast spells. Barbarians and monks should never be able to cast spells.

    • I think it brings more versatility and roleplay to the game and that' always good at least for a world where magic is not uncommon. If magic is within every sentient being, i don't see why those jobs can't be able to know at least a little bit of magic especially considering their background, maybe they witnessed a lot of it in their adventures or something.. it's not like they are instantly (or ever) gonna be like a focused magician. But i can see that is a taste/setting opinion so its fine

  • The proficiency starts in 2, plus 8 :total 10. This is the reason for 8, the base to resistance is 10.

  • I just watched two of your guy’s videos and they terrific. Entertaining and informative! I have a handle on casting now but, my goodness, was it Greek to me when I first started playing. Probably took me a good year to really grasp it. If only this video was out when I started I think I would have had an easier time. XD But I subscribed and I’m looking forward to more content from you guys! I also just started producing D&D videos if you’d like to take a look!

    • Adam Rowe thank you so much for the feedback! We hope to keep making amazing videos and hearing that we are helping people makes it all worth while! I’ll check out your videos for sure! Thanks again - Kelly.

  • As a new DM This helped me so much.

  • After casting a spell, you also can not cast a cantrip as a Bonus Action if the cantrip is an action, if you have already used that action for a spell that is not a cantrip.

  • I actually prefer the Spell Point system over Spell Slots, much more clean and straight forward imo

  • Found you guys by accident, but dug the content. Any chance you have the same type of "learn to play" videos for those sweet 4e books behind you?

  • One correction, you mentioned a spellcasting focus can be used on a spell that has a material component without a cost, but you can't use it if the component is consumed by the spell, even if it has no listed value/cost.

    • ok but i never saw a spell description that says if it does or does not consume the materials so how do you tell?

    • @Bradley Mallard look at Revivify. It lists the material component and immediately afterwards states that the spell consumes it.

  • Good explanation. You guys have kind of a chemistry together. Greetings from Brazil.

  • Hi, i am playing a rogue and just leveled up to Level 3 ... Now I wanted to choose arcane Trickster as my archetype, but I got a few questions there 😅 Is the arcane Trickster in in need of a spell book? And how does he gain new spells? Can he choose from the spell list, or does he have to find books and scrolls? I'd be happy if someone could help me out 😁

  • I envisage my High Elf Arcane Trickster as a juggling entertainer who performs in colourful silks and a golden mask. Juggling fireballs is his specialty, so he starts with Fire Bolt. Find Familiar allows him to summon the birds that accompany his performance.

  • I just gotta say I'm barley getting into D&D and you guys are #1 at explaining it

  • What do you think about the pact weapon for warlocks being able to create a shield of shadow because the text for pact weapon in the warlock class states you can create any weapon in your hand

  • Hugely helpful. Thanks!

  • Question: If one wants to multiclass from one spellcasting class to another, do they gain the initial cantrips/1st level spells of the new class? Are the previous spells lost/locked out? What about going from a Spells Known class to a Spells Prepared class or vise versa?

    • Multiclassing spellcasters has a ton of exceptions to the normal rules and can be quite confusing. You get the cantrips, but you then use a new set of rules in the PHB to determine the highest level spell slots you have -- BUT the highest level spells you can learn are limited to your actual levels in each class. For example, a Cleric 10/ Wizard 10 is a 20th level character, and has 6th, 7th, 8th, and 9th level spell slots, but they can only prepare cleric and wizard spells of 5th level or lower. They can use their 6th level and higher slots for upcasting lower level spells, but can't cast spells like Heal, Plane Shift, Forcecage, and Wish, ect. Check out our video on Multiclassing for more on this.

  • 16:50 / A correction (to an otherwise AWESOME video!): The feat “War Caster” allows a spell with a somatic component to be cast whilst holding two weapons... 🤔

    • but if the spell also requires materials then you still would not be able to use it

  • Very helpful video as a new DM this is great!

  • Could see the +8 in the equation as an aett. It's significant to rune magic.

  • Re: Casting times. I recently realized you cannot cast a spell as a reaction if you cast a spell as a bonus action in the same turn (excluding cantrips).

  • I'm really glad they went to the slot system in 5e. Vancian magic was the reason I avoided playing casters in 3.5